I have a few questions:
- Does the navigation mesh apply on parts with humanoids? Because when I removed the humanoid object from a humanoid the meshes appear, and if so, is there a way around it?
- What are the requirements for path.blocked to fire?
- Is there a way to make NPCs avoid certain areas, and is there a way to make pathfinding not avoid non-collideable objects?
Thanks to those who answer any of my questions.