DISCLAIMER: I am NOT asking for scripts
so, let’s say there are grids and a soldier
and I wanted to make the soldier walk into the selected grid
but I wanted to make the soldier walk like this
I don’t want to use the Roblox’s standard PathfindingService since there are no obstacles in the area
how would I achieve this?
any useful links?
any helps are appreciated, as always
aaltUser
(aaltUser)
August 8, 2021, 1:54pm
2
Humanoid:MoveTo() can take position values.
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I know that thing exists, I wanted to know the paths, not how to move the Humanoid/Soldier, sorry
You can hack it by having invisible cancollide walls for those soldiers(pathfinding)
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aaltUser
(aaltUser)
August 8, 2021, 2:00pm
5
You could make your own form of waypoints with Attachment instances, as they have their own positioning.
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You can make something like this:
local finalPos
local soldierPos
local human
human:MoveTo(Vector3.new(soldierPos.X,soldierPos.Y,finalPos.Z))
human.MoveToFinished:Wait()
human:MoveTo(finalPos)
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well, it navigates itself? (30s)
wdym by that?, with pathfinding + invisible walls with collision it’ll avoid the walls(not sure tho haven’t really tested it yet, but i assume so)
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I mean, it uses an algorithm to pathfind the selected grid
and there’s no obstacles so I’m not using the standard PathfindingService like what I said earlier