Pathfinding trying to ignore itself

So, basically, I’m using a pathfinding modifier, and I just don’t want other NPCs trying to run over each other and blah, blah, blah. Then, I encountered a problem where the NPC tries to also ignore itself because it also has the pathfinding modifier that costs math.huge Now, you might suggest, ‘Oh! Just delete the pathfinding modifier inside the NPC.’ But that’s not what I want to do because I want other NPCs to ignore each other because sometimes they ran over eachother and start flying

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Maybe try using the lookvector of the torso instead of the npc’s position. So it calculates a path without itself in the way.

sure ill try to do that i guess

Crazy that it worked. Cause I just made a guess :+1:

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