A simple sounding idea to add to the PathfindingSerivce, an option to use Trusses to help navigate through a game’s map.
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Like treat trusses as ladders or blocks?
Not sure if a property would be appropriate if this was implemented.
For instance, what if you want AI Type A to be able to climb ladders, but not AI Type B?
This kinda goes into the idea of having a lower movement cost for certain objects
A whole new method?! Please no. Just add a bool argument.