PathfindingService:ComputeRawPathAsync(start, finish, maxDistance, array<Instance> ignore)

Would be nice to have an optional extra parameter in the pathfinding in which you include a table of objects to ignore (such as destroyable walls, windows etc)

Good or nah?

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See: https://devforum.roblox.com/t/pathfindingservice-woes/47007/18

This method is pending deprecation in favor of Roblox’s new pathfinding system. Stay tuned for more info.

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