Pathfindingservice Ignores One Wall With Bigger NPC's

Hello,

I have found an issue in which the built in Pathfindingservice tends to ignore some walls when calculating a path. I have tried numerous temporary fixes, but decided that making a bug report would work best.

Some images below are attached that show the bug.



Expected behavior

What should happen, is before creating a path, it should check if the diameter of the NPC can fit in the middle of the doorway. If not, it should look for another path, if so, it should go through the middle of the door.

The teal dots are the expected path for it to create.



(It would not fit through this doorway with that width, but that is just for show if it were to fit)

A private message is associated with this bug report

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This should probably be put in the Engine Bugs subcategory instead, not sure if you can change that now though.

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Ah, I can’t change it. Oh, well.

1 Like