PathfindingService won't work, and the navigation mesh in studio won't show

Basically the title. After June 6th, pathfinding service stopped working entirely in my game. Applying the navigation mesh results in nothing:

And when applying it to any other place, even an archive of the same game, it works just fine.

I’ve remade the script many a time and found that it’s perfectly fine, it just doesn’t work in my game. Print debugging shows that the PathStatus is Enum.PathStatus.NoPath

Is there a humanoid in workspace? I’ve had the same problem before. Delete the humanoid if so

3 Likes

holy crap there was
thank you sososo much