[PAYING] Animation not working as intended

I’m willing to pay 100 robux to anyone who can help me solve this problem.

I’m having trouble with animating (since it’s my first time) an entity named Unorthodox.

When the animation fires it’s supposed to play like this:

In reality, it plays like this:


It stays in midair and doesn’t even push the entity.

If I unanchor the HumanoidRootPart, this is what happens:

The script I’m using to fire this animation [inside of the entity itself]

"wait(2) --Used for roblox studio to load in everything

local animation = script.Animation
local humanoid = workspace.Unorthodox_Anim_R3.Humanoid
local anim = humanoid:LoadAnimation(animation)
anim:Play()"

How do I fix this?

4 Likes

Have you tried changing the animation priority to something else?

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This is my first time animating. I don’t really know what any of these mean. Sorry :sweat_smile::sweat_smile::sweat_smile:

2 Likes

Wait I think I set it to Action

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i suggest you use tweenservice to move the character foward instead of the animation, as from experience, the animation will not function when there is something blocking it

2 Likes

you can try setting it to Idle or Movement first before trying tween service, Movement might be the best option

1 Like

thanks! I will try that later since im traveling to another state.

1 Like

unfortunately this doesnt work but i also am not familiar with tweenservice as well.

Have you tried changing the animator to AnimationController? (don’t forget to set the model primary part)

i have now and it still doesnt work

If the movement of going forward is a part of the animation, the actual location doesn’t change. (running animations are actually just the character running in place)
you need to actually update the monsters location via script.