I’m willing to pay 100 robux to anyone who can help me solve this problem.
I’m having trouble with animating (since it’s my first time) an entity named Unorthodox.
When the animation fires it’s supposed to play like this:
In reality, it plays like this:
It stays in midair and doesn’t even push the entity.
If I unanchor the HumanoidRootPart, this is what happens:
The script I’m using to fire this animation [inside of the entity itself]
"wait(2) --Used for roblox studio to load in everything
local animation = script.Animation
local humanoid = workspace.Unorthodox_Anim_R3.Humanoid
local anim = humanoid:LoadAnimation(animation)
anim:Play()"
How do I fix this?
4 Likes
Have you tried changing the animation priority to something else?
3 Likes
SinClosed
(LK_Lulen)
July 15, 2023, 10:57pm
3
2 Likes
SinClosed
(LK_Lulen)
July 15, 2023, 11:00pm
4
Wait I think I set it to Action
2 Likes
i suggest you use tweenservice to move the character foward instead of the animation, as from experience, the animation will not function when there is something blocking it
2 Likes
you can try setting it to Idle or Movement first before trying tween service, Movement might be the best option
1 Like
SinClosed
(LK_Lulen)
July 15, 2023, 11:11pm
7
thanks! I will try that later since im traveling to another state.
1 Like
unfortunately this doesnt work but i also am not familiar with tweenservice as well.
Have you tried changing the animator to AnimationController? (don’t forget to set the model primary part)
SinClosed
(LK_Lulen)
July 17, 2023, 3:03am
10
i have now and it still doesnt work
If the movement of going forward is a part of the animation, the actual location doesn’t change. (running animations are actually just the character running in place)
you need to actually update the monsters location via script.