As a developer looking to make use of PBR (Future) lighting, it is impossible for me to make emissive billboard effects as I could using Voxel lighting.
To provide a visual example of my issue with the current tech, here’s a fire effect I’ve created via SpriteSheet image labels in a BillboardGui (Shown first in Voxel Lighting, and then in Future):
To have these effects look like they’re emitting light, I set their LightInfluence property to 1 and surround them with bright light.
This works… But only to a degree in Future lighting, as the position of the camera now affects whether or not a shadow is cast on the Billboard (Due to it being influenced by light):
This is how the same angle looks back in Voxel lighting:
To those who might ask why not have the LightInfluence property remain at 0, I’d love to. But without LightInfluence (the only visual option to achieve my desired effect) the result is incredibly dull:
In short, I want to be able to create SpriteSheet effects that emit light via BillboardGuis in PBR Lighting, but current tech doesn’t make this possible.