PBR Textures Issue

Heya!

I’m interested in to start using PBR textures for my builds. However, this comes with a big downside. Converting all of my parts into meshes is sort of performance heavy. But, if you look past that, I’m having an issue with the texture itself.

The thing is, surface appearance doesn’t allow textures to repeat. All it does is just fill the surface with the given textures. So, if I were to make a brick PBR wall, I’d need to duplicate it a dozen times. Me, being a perfectionist, I know this isn’t the best way.

Is there any other way just to size up a mesh and have a PBR texture repeat on there?
I’ve tried vertex painting on blender too, but I seem to get no where. Is there any tutorials someone can provide me or a simple solution?

Thanks!

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If you scale up the UV coordinates of a model beyond the bounds of the image, whatever image you map onto it will appear smaller and smaller the larger you scale it up; if your image is a seamless texture, it will cover the surface accordingly -

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This is unfortunately the only way to achieve what you’re trying to do at the moment—Roblox is actively working on a custom materials system, so it won’t stay this way forever.

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