As a developer, it’s really hard to know how much memory I’m using to replicate and maintain different parts of my game. I want to be able to right click on an object in studio and open a breakdown of that object’s memory usage.
I want:
- Number of bits used to replicate the object
- Number of bits used to keep the object in memory
- Number of bits used both to replicate and keep the object’s associated web assets
- Additional useful notes such as the memory usage nuance of attributes and tags, and the cases in which an object’s content will actually be loaded (e.g. the physics for a CSG are delivered on join but the mesh is requested when it becomes visible)