Perfectly overlayed parts with textures dont display properly at distance.
This is how it should be:
The steps on how to reproduce this are obvious if you read the title.
This might happen only on small increments. The increment used here is 0.01. They are perfectly distance so they are behind each other with no gaps.
No, this effect dosent happen on normal parts. I checked it. Even with really small increments.
This might happen on decals too.
If this gets fixed, can you say why this happens/happened?
This bug is happening since small increments have been added. Actually i think it’s been 1 year like this. Who knows.
repro file: yetanotherbug.rbxl (44.0 KB)
The decal bug might be related to another bug (or engine limitation), where cube parts with decals all around them have black lines around them when tiled correctly tiledBug.rbxm (4.6 KB)
(no position errors)
This probably deserves another bug report though
Thank you for your report regarding the display issues with perfectly overlaid parts and textures in Roblox. The issue you are experiencing is related to the inherent limitations of floating-point number calculations within graphic APIs. These calculations can sometimes lead to precision errors, especially when dealing with very small increments or overlaying objects, as in your case.
Additionally, the way decals and textures are currently implemented in Roblox may exacerbate this issue. Making significant changes to address this would require substantial alterations to the core graphics engine, which is not feasible in the short term.
We understand this might be frustrating, but as a workaround, we recommend exploring alternative methods to achieve the visual effect you’re aiming for. You might consider adjusting the size of the increments or the way textures are applied to avoid these precision issues.