Performance differences between Parallel Player Servers and Shared Player Servers, are there any meaningful differences?

Hey gang, i need some help here.
So recently i had this one idea of seeing if i could potentially improve overall server performance if instead of all players sharing remotes and connections on the server for said remotes, i would instead create an entry of the remotes along with an parallel luau actor with a server script inside it for every player that joins, said server script also handles only the specific remotes created for that player. So i did actually follow through with this idea as more of a quick test and tried to test the each with a handful of players. So far i have found realistically 0 performance differences other than the possibility that “maybe” the parallel version was slightly more stable. The test setup was pretty much done by just firing a remote on the client with a lot of data and just sending the data back to the client and comparing the time it took between sending and receiving and my results aren’t realistically anything different. I’m sure my test setup may not have been the greatest so i would love to hear what other more meaningful test setups any of you have that may hopefully yield better and varied results.

So at the end of the day, are there any real meaningful differences between the two ways to handle remotes? If so please let me know!

Also here are the places i did these tests in:

I’ve also noticed that this question was technically already answered before however most answers never really had any straight forward response nor did they ever talk about actually using actors and parallel luau functionality.