Performance impact from Textures/Materials

Hey, I’m currently working on a medium sized facility project which is going to be semi realistic.

I have been deciding between the different types of textures on roblox but I can’t find a good comparison of the performance impacts of them.

If anyone has details regarding the impact of Material Service Textures (with normal maps and stuff), Built-In textures, and flat 2D textures with the texture object.

Any help is appreciated, thanks!

Here’s an idea, try to make a comparison yourself. Test your PC to its limits.