I may think my map is too big because I made a land with the fill terrain option with the maximum size of 16380 * 44 but I double it every side which takes up 9 terrain fills and now it takes up about 5 or more minutes to join the game and same thing goes with saving and publishing it, sometimes I also get sudden performance drop because of this.
Is there any option to make the map size still big but with better performance or am I forced to delete the terrain?
That’s actually a great idea to make the background for my map. But right now I’m confused because when I replaced half of my map with air to replace it with the background meshes, the performance issue came back, should I save the map to a new one?