Performant volumetric lighting system (Just like tunneler!)

Hello i would like to share my volumetric system. which i believe tunneler used


Anyways forgot to give the file, here it is
Volumetrics system.rbxm (8.2 KB)
Place it inside StarterPlayerScripts and should work. any feedback and suggestions helps

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This is a really cool creation. I’d love to hear how you managed to do that ^^

This is cool but isn’t it just Future lighting with some partly transparent particles in front of the lights?

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It’s a more advanced version of the billboard method. I don’t think adding multiple particle emitters would be that performant to be honest

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Personally I really like messing around with it like this

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how did u do this? What did u use

I literally gave the system file. It’s in the first ever comment of this place

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some experimentation

Volumetrics system prototype Update 1.rbxm (8.7 KB)
Update 1, fixed allignments and a performance fix, same setup as last time

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just wanna say. I really need feedback on this

Haven’t seen something this cool related to lighting in a very long time… This is dope.

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That’s really cool. Are volumetric lights made using beams or particles or…?

Billboard GUIs, you can test the system for yourself since I uploaded it on here

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found a way to get volumetrics while facing lights, ill make it and option if you want it on or off (this is a proof of concept)

made a somewhat stable version

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so i did some performance testing and uhhh, not gud.