Hello, I’m trying to make a demonstration of Perlin noise so I can have something to base off while making my terrain generation script for my game but nothings happening. I’m new to math. Noise and all that so I was wondering if I’m doing anything wrong.
local Range = 10
local Rows = 100
local Collums = 100
local function createParts(X,Y,Alpha)
local Part = Instance.new("Part")
Part.Size = Vector3.new(1,1,1)
Part.Anchored = true
Part.Position = Vector3.new(X,Alpha * Range,Y)
Part.Parent = workspace
end
for Y = 1,Collums do
for X = 1,Rows do
local Noise = math.noise(X/Rows,Y/Collums,0)
createParts(X,Y,Noise)
end
end