Today I saw a new loading screen which shows the game’s thumbnail and author. This is shown in place of the loading screen that I created and prefer for my game. By the time my own loading screen is shown, most assets have loaded and my own loading screen is only very briefly shown.
Please permit disabling of the new loading screen.
I’m still not sure how that would’ve worked before this update or why it would’ve changed; I only changed cosmetics in the loading screen script. It is possible that someone else changed something I’m not aware of and it just happened to coincide. We did have a client release last night.
Still, I’m going to make it a high priority to fix this starting with @Anaminus’s suggestions. Thanks everyone!
Just wanted to give you guys an update because I know this is a big part of making your game really your own! I’ve found a solution I think will work really well. The PlayerGui should begin to show up at around the same time as ReplicatedFirst when this update goes live. It’ll still be a while because of our review & release schedule, but I figured you guys would like to know.
So how is this coming? It’s been three months since this news, and we’re still seeing the problem.
We’ve put timing warnings in our code to see when stuff is becoming available.
game.Players.LocalPlayer:WaitForChild(“PlayerGui”) takes ~3 seconds to finish after our ReplicatedFirst script starts executing. This is about the same time as our ReplicatedStorage modules to become available.
Soon. I had broken something regarding replication of the Player object. It was really subtle, but also quite important. I was working on a unit test before I had to leave for the holidays, but it should be back in soon. I can’t turn it on on a Friday, so I’m aiming for Monday.