Hi guys, I’ve encountered a little weird physics bug or something i can’t explain yet, so I’m reaching out maybe someone could point me to the right direction
So basically a player has a pet rig that follows him, all the following logic is on client side via MoveTo() method
Everything works great but there’s one thing - whenever the pet rig is stuck/encountering some obstacle and the player jumps, some force I can’t explain just starts pushing the player with a lot of force, this happens only when pet rig is stuck and player jumps
All collission groups are set properly so pet cannot possible collide with player, I just can’t figure out why that could be happening