Hello I’m creating a Pet System and I have an issue with the pet script, every time I jump above a mesh for example or a base block of Roblox, my character starts to be tipped 10 studs away, but this problem happens only when I jump, someone has a solution ?
PS: the games gives to me this error: “Workspace.Ironboy1965.Dog1.PetMotionScript:22: attempt to index nil with ‘Position’”
Here’s the script:
RunService.Heartbeat:Connect(function()
local ray = Ray.new(script.Parent.HumanoidRootPart.Position, -script.Parent.HumanoidRootPart.CFrame.UpVector * 1000)
local part = workspace:FindPartOnRayWithIgnoreList(ray, {script.Parent.Parent})
local groundY = part.Position.Y + (part.Size.Y / 2)
local goalCF = HumanoidRootPart.CFrame + Vector3.new(0, groundY + 1.45 - HumanoidRootPart.Position.Y, 2) - (HumanoidRootPart.CFrame.RightVector + HumanoidRootPart.CFrame.LookVector) * 2.3
script.Parent.HumanoidRootPart.BodyPosition.Position = goalCF.Position
script.Parent.HumanoidRootPart.BodyGyro.CFrame = goalCF
if script.Parent.HumanoidRootPart.AssemblyLinearVelocity.Magnitude > 6 then
if not WalkAnimation.IsPlaying then WalkAnimation:Play() IdleAnimation:Stop() end
else
IdleAnimation:Play()
WalkAnimation:Stop()
end
end)