So I am making a Pet System and I am using the changed function to check if the string containing the pets name is updating so I can change the pet. This is not working and I need help. here’s my code.
local function equipPet(player, pet)
local character = player.Character
if pet ~= nil and character ~= nil then
if character:FindFirstChild(player.Name.."'s Pet") then character[player.Name.."'s Pet"]:Destroy() end
if character.HumanoidRootPart:FindFirstChild("attachmentCharacter") then
if character.HumanoidRootPart:FindFirstChild("attachmentCharacter"):Destroy() then
end
pet.Name = player.Name.."'s Pet"
pet:SetPrimaryPartCFrame(character.HumanoidRootPart.CFrame)
local modelSize = pet.PrimaryPart.Size
local attachmentCharacter = Instance.new ("Attachment")
attachmentCharacter.Visible = false
attachmentCharacter.Name = "attachmentCharacter"
attachmentCharacter.Parent = character.HumanoidRootPart
attachmentCharacter.Position = Vector3.new(1,1,0) + modelSize
local attachmentPet = Instance.new("Attachment")
attachmentPet.Visible = false
attachmentPet.Parent = pet.PrimaryPart
local alignPosition = Instance.new("AlignPosition")
alignPosition.MaxForce = 25000
alignPosition.Attachment0 = attachmentPet
alignPosition.Attachment1 = attachmentCharacter
alignPosition.Responsiveness = 25
alignPosition.Parent = pet
local alignOrientation = Instance.new("AlignOrientation")
alignOrientation.MaxTorque = 25000
alignOrientation.Attachment0 = attachmentPet
alignOrientation.Attachment1 = attachmentCharacter
alignOrientation.Responsiveness = 25
alignOrientation.Parent = pet
pet.Parent = character
end
end
end
game.Players.PlayerAdded:Connect(function(player)
local inventory = Instance.new("Folder")
inventory.Name = "PetInventory"
inventory.Parent = player
local equippedPet = Instance.new("StringValue")
equippedPet.Name = "EquippedPet"
equippedPet.Parent = player
player.CharacterAdded:Connect(function(char)
if game.ReplicatedStorage:WaitForChild("Pets"):FindFirstChild(equippedPet.Value) then
equipPet(player, game.ReplicatedStorage:WaitForChild("Pets"):FindFirstChild(equippedPet.Value):Clone())
end
end)
equippedPet.Changed:Connect(function()
if equippedPet.Value ~= nil then
if game.ReplicatedStorage:WaitForChild("Pets"):FindFirstChild(equippedPet.Value) then
equipPet(player, game.ReplicatedStorage:WaitForChild("Pets"):FindFirstChild(equippedPet.Value):Clone())
end
end
end)
end)
Pls help!