Right now I have a semi-working pet system and to make it fully working I need the Equip to work. Right now it is working but when the equip button is hit, it is not checking correctly. I will send the important parts of my code and hopefully you can help me out!
game.Players.LocalPlayer.PetInventory.ChildAdded:Connect(function()
for i,PlayerPetString in pairs(game.Players.LocalPlayer.PetInventory:GetChildren()) do
for j,FolderName in pairs(game.ReplicatedStorage:GetChildren()) do
for k,Pet in pairs(FolderName:GetChildren()) do
if PlayerPetString.Name == Pet.Name then
PetFound = false
for z,Frame in pairs(game.Players.LocalPlayer.PlayerGui["Tapping Heroes"].Pets.Pets:GetChildren()) do
if Pet.Name == Frame.Name then
PetFound = true
end
end
if not PetFound then
addtoFrame(Pet)
if PlayerPetString.Value == "Equipped" then
if Pet.Parent == game.ReplicatedStorage.CommonPets then
game.ReplicatedStorage.CommonFollow:FireServer(Pet)
end
if Pet.Parent == game.ReplicatedStorage.UncommonPets then
game.ReplicatedStorage.UnCommonFollow:FireServer(Pet)
end
if Pet.Parent == game.ReplicatedStorage.RarePets then
game.ReplicatedStorage.RareFollow:FireServer(Pet)
end
if Pet.Parent == game.ReplicatedStorage.LavaPets then
game.ReplicatedStorage.LavaFollow:FireServer(Pet)
end
if Pet.Parent == game.ReplicatedStorage.DesertPets then
game.ReplicatedStorage.DesertFollow:FireServer(Pet)
end
if Pet.Parent == game.ReplicatedStorage.WaterPets then
game.ReplicatedStorage.WaterFollow:FireServer(Pet)
end
end
local PetName = game.Players.LocalPlayer.PlayerGui["Tapping Heroes"].Pets.Pets[Pet.Name].PetName.Text
UnEquip.MouseButton1Click:Connect(function(hit)
if Pet.Name == PetName.Text and PlayerPetString.Value == "Equipped" then
for i,Pet in pairs(workspace[game.Players.LocalPlayer.Name.."'s equipped pets"]:GetChildren()) do
if Pet.Name == PetName.Text then
game.Players.LocalPlayer.PlayerGui["Tapping Heroes"].Pets.PetStats.Clicks.PetsEquipped.Text = ("x"..game.ReplicatedStorage.Clicks.Value)
print(Pet)
local Name = game.Players.LocalPlayer.Name
game.ReplicatedStorage.UnEquip:FireServer(Pet,Name)
end
end
if IntValue >= 1 then
MaxNumberPets = IntValue - 1
print(MaxNumberPets)
end
end
end)
Equip.MouseButton1Click:Connect(function()
if Pet.Name == PetName then
print(PetName)
if Pet.Parent == game.ReplicatedStorage.CommonPets then
game.ReplicatedStorage.CommonFollow:FireServer(Pet)
end
if Pet.Parent == game.ReplicatedStorage.UncommonPets then
game.ReplicatedStorage.UnCommonFollow:FireServer(Pet)
end
if Pet.Parent == game.ReplicatedStorage.RarePets then
game.ReplicatedStorage.RareFollow:FireServer(Pet)
end
if Pet.Parent == game.ReplicatedStorage.LavaPets then
game.ReplicatedStorage.LavaFollow:FireServer(Pet)
end
if Pet.Parent == game.ReplicatedStorage.DesertPets then
game.ReplicatedStorage.DesertFollow:FireServer(Pet)
end
if Pet.Parent == game.ReplicatedStorage.WaterPets then
game.ReplicatedStorage.WaterFollow:FireServer(Pet)
end
end
end)
end
end
end
end
end
end)