I want the pets to always stay behind the player, this is what it looks like right now:https://gyazo.com/2d1a7a15ff156a40cc8df190578c0371
Here’s my code (it is running every frame):
Pet.PrimaryPart.CFrame = Pet.PrimaryPart.CFrame:Lerp(CFrame.new(HumanoidRootPart.CFrame.p)
* CFrame.Angles(0, yAngle,0)
* CFrame.fromEulerAnglesXYZ(0, 0, cos/2)
+ Vector3.new(x,sin, z),
0.1
)
I have tried lerping the pet’s cframe to the desired position separately before the animation lerping which solves the issue but messes up the offset values.
I would really appreciate some help.