Hello! I am a huge fan of realistic tactical shooters and have decided I wanted to work on a game on Roblox. I started actually building for the first time like a week ago. I normally just do graphic design (which I stopped doing a while ago.) Recently I asked for feedback on here for my first building. I’ve since managed to build an entire set of buildings. I consider it to be “phase one” of a much more massive map to come.
I would seriously love feedback on ways to improve what I have so far and going forward. I also have a few questions…
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Does this map have the quality I need to become a game once the scripters finish scripting and the UI is all set in stone?
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I aim to make a much larger map and hope to able to hold a 25 v 25 or even a 50 v 50 size map one day. With the way my current building has gone, do I need to worry about too many parts for lag?
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What is your opinion on the map and what are some ways I can fix/improve it going forward?
Note: I used some free models for my smaller assets. I’ve done every ounce of the building by my self over the past week and felt it was necessary to use some since it would take me too long otherwise. I also out-sourced for the tank since I have no blender skills.
Thank you for reading this ![]()
ryantactics#1103