PhyiscalProperites forcing player into ground

Hello, recently I have been trying to make a dodge script for a personal project of mine. I’ve been using vectorforce and it has been going well except that when applying a force while a player is jumping makes them zoom across the map because there is no friction.

I tried applying 0 friction to players when they dodge and it works, but now whenever the player is midair they will be forced into the ground

ServerScript

(the local script is just a remote being fired from the client.)

function Dodge(Player, CombatType)
	local Character = Player.Character or Player.CharacterAdded:wait(1)
	local Humanoid = Character:FindFirstChild("Humanoid")
	
	if Humanoid then
		local CombatTags = Humanoid:FindFirstChild("Combat")
		local DodgeCooldown = CombatTags.DodgeCooldown
		if DodgeCooldown.Value == true then return end
		DodgeCooldown.Value = true
			
		local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")
		
		local function AddFriction()
			local Friction = PhysicalProperties.new(1,1,1,1,1)
			for i, v in pairs(Character:GetChildren()) do
				if v:IsA("Part") then v.CustomPhysicalProperties = Friction end
			end
		end
		
		local function RemoveFriction()
			local Friction = PhysicalProperties.new(0,0,0,0,0)
			for i, v in pairs(Character:GetChildren()) do
				if v:IsA("Part") then v.CustomPhysicalProperties = Friction end
			end
		end
	
		local function CreateVelocity(Velocity)
			local Attatchment = Instance.new("Attachment")
			Attatchment.Parent = HumanoidRootPart

			local VectorForce = Instance.new("VectorForce")
			VectorForce.Parent = Attatchment
			VectorForce.ApplyAtCenterOfMass = true
			VectorForce.Attachment0 = Attatchment
			VectorForce.Force = Velocity
			RemoveFriction()
			
			Debris:AddItem(Attatchment, .2)
			Debris:AddItem(VectorForce, .2)
			task.wait(.1)			
			AddFriction()
			DodgeCooldown.Value = false
		end
		
		if CombatType == "ForwardDodge" then
			local Velocity = Vector3.new(0,0,-100)
			CreateVelocity(Velocity)
			return
		end
		if CombatType == "RightDodge" then
			return
		end
		if CombatType == "LeftDodge" then
			return
		end
		if CombatType == "BackwardsDodge" then
			return
		end
	end
end

any help would be greatly appreciated.