PhysicCollider | First Post

An Event fired when your part instance is collided with something

for beginers :DD

How Does This Work?

  • Raycasting on AssemblyVelocity rather than “.Touched” event or Overlamp Hitboxes
  • Using “FastSignal”, we able to define our own RbxSignal
  • Light weight
local rs = game:GetService('ReplicatedStorage')
local pd = require(rs.Packages.PhysicCollider)

local plr =game.Players.LocalPlayer
local char = plr.Character
local root:Part = char:WaitForChild('HumanoidRootPart')

local params = RaycastParams.new()
params.FilterDescendantsInstances = {char}
local newPd = pd.New(root,3,params)

newPd.OnCollide:Connect(function(Collide:pd.Collide)
	print(`Collided with {Collide.Hit} at {Collide.Position}`)
end)


What can it do for you?

  • Returning the Part/3d that the object is collided with
  • Returning the Position of where your object is collided
  • Returning the Force Direction of your object before it collided

You can easily make cool stuff with it and enjoy your faster progress
Example Bouncy Player :

local BounceAmount = 0
local Colliding:RBXScriptSignal
Colliding = newPd.OnCollide:Connect(function(Collide:pd.Collide)
	print('bounce')
	BounceAmount += 1
	local originalVector = Collide.Force
	local mirroredVector = Vector3.new(originalVector.X, -originalVector.Y, originalVector.Z)
	local bv = Instance.new('BodyVelocity', root)
	bv.MaxForce = Vector3.new(0,10000,0)
	bv.Velocity = mirroredVector/3
	game.Debris:AddItem(bv, .2)
	if BounceAmount == 3 then
		print("destroy")
		bv:Destroy()
		Colliding:Disconnect()
	end
end)

Get Your PhysicCollider <3

3 Likes

The download link doesn’t work :sob:

I’m so sorry I forgot to distribute it.. D:
please try again

1 Like