Physics Change Causal to Broken Movement

As early as 2:25pm PST today, our players began reporting the inability to move as intended across three of our different experiences. We are unable to reproduce this issue and it occurs under vastly varied circumstances.

We’ve made no changes to these experiences since last Friday, and especially none that involve modifying how player movement occurs. Posted below are the reports made by our users:

Affected experiences:

Expected behavior

Our users should be able to move as intended and as they did in the days prior to now

6 Likes

I’m a developer for Basketball Zero, and we’re experiencing similar issues.

Issues with character movement upon spawning into the game:
https://gyazo.com/f5c9e312273bb6a1aa8ca0040fa8abf6

Issues with physics lag after passing the ball (the player passing the ball is the NetworkOwner of the ball):
https://gyazo.com/8a3d7a1fa1e1c1843a9aadbfdf259877

Note that these issues come and go seemingly at random.

2 Likes

I’m seeing this with my game developments in the Roblox Studio side as well. At random and rare instances, when my rigs spawn, the physics framerate for the rig appears to be downstepped like crazy, with a very slow framerate with any physical reactions pertaining to the rig. My game design puts all network ownership of the player’s/client’s rig parts to the client to help alleviate some work from the server, but it appears to affect everyone right now, regardless of network ownership context.

I’m also experiencing this issue in studio with play solo. It’s inconsistent, but sometimes when I spawn in, both default & custom (with mover constraints) character movement are extremely laggy.

@ThatPreston If you restart studio can you still repro this?

I just tried a handful of times to reproduce it and can’t. It seems okay now, thank you!