My current style of building is to base off of physics and use constraints rather than using CFrames, Vector3s, BodyPositions, Body Velocities etc. The popular games use the opposite of what I use and I’m geting this sense that there is a very significant reason why they use CFrames and Vectors rather than Physics.
Everything I build(doors,vehicles etc.) is relying on physics(constraints, gravity etc.). Should I consider switching to CFrames, Vector3s and BodyMovers?