Physics service help

local RS = game:GetService("ReplicatedStorage")
local PhysicsService = game:GetService("PhysicsService")
PhysicsService:CreateCollisionGroup("Character")
PhysicsService:CreateCollisionGroup("Statue")

PhysicsService:CollisionGroupSetCollidable("Character","Statue",false)

game:GetService("Players").PlayerAdded:Connect(function(player)
    player.CharacterAppearanceLoaded:Connect(function(Character)
        Character.Archivable = true
        local clone = Character:clone()
        Character.Archivable = false
        
        for i,v in pairs(player.Character:GetChildren()) do
            if v:IsA("Part") and v.CanCollide then
                PhysicsService:SetPartCollisionGroup(v,"Character")
            end
        end
        for i,v in pairs(clone:GetDescendants()) do
            local successCollide = pcall(function() local t = v.CanCollide end)
            if successCollide and v.CanCollide then
                PhysicsService:SetPartCollisionGroup(v,"Statue")
            end
        end
    end)
end)

I’m having a problem with the Physics Service, eventhough i set the collisions to be false and the parts to the collision groups they still collide.

https://gyazo.com/8e9367a6679c1a338419df654f26e4a2

Roblox is experiencing issues with Physics service that is a bug in the service and it has affected many games as well so we can’t do much at the moment. [Correct me if wrong]

Ah alright thanks for the information. Would you happen to know when its said to be fixed?

I don’t really Know this but i think tower of hell is also experiencing this bug

Well thanks for the information. I fixed the problem by switching to non humanoid statues, I will keep this up tho just incase it gets fixed

1 Like