Hello, I stumbled upon a huge issue where game physics are just super slow for the first seconds right after joining. As you can see here:
After waiting for 30-50 seconds though everything seems to work completely fine with no issues at all:
How can I fix this issue? Physics play an important part in my game and I want to provide a smooth experience to all players even from the beginning on. I also tried network ownership that switches to the nearest player or the player who touches the part but this just creates a more glitchy effect when more people touch the same part at once and the block will start to glitch again?