PhysicsService:SetPartCollisionGroup(bodyPart, "PlayerCharacters")
So, SetPartCollisionGroup is depricated now, how would the new usage look like with
BasePart.CollisionGroup
?
PhysicsService:SetPartCollisionGroup(bodyPart, "PlayerCharacters")
So, SetPartCollisionGroup is depricated now, how would the new usage look like with
BasePart.CollisionGroup
?
bodyPart.CollisionGroup = "PlayerCharacters"
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