mom0367
(mom0367)
1
So I’ve had an idea of having players pick up items by interacting with a proximityprompt attached to them (kind of like how Isle does it)
Problem is, I don’t know of any way of moving an item into a players inventory from the item itself.
Teleporting the item into the player wouldn’t work as I don’t want contact pickups.
Deleting the item and manifesting a clone into the backpack could work but that sounds unnecessarily complex.
As far as I know there is no built-in way of transferring an item into the backpack directly.
Krexelk
(Krex)
2
An easy way would be that if the proximityprompt is triggered, the part parent is the player backpack
1 Like
ProximityPrompt.Triggered passes the player who interacted with the prompt as argument to the callback function so you can use
prompt.Triggered:Connect(function(player)
item.Parent = player.Backpack
end)
1 Like
mom0367
(mom0367)
4
Wasn’t aware you could just parent stuff to the backpack like that, thanks.
1 Like
system
(system)
Closed
5
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