so I have an inventory and when I pick up a group of items when the player doesnt have it yet, it bugs out for one of the items and makes the value only 1
this issue is really bugging me and I cant figure out why its happening
code :
if table.find(itemList,item.Name) and equation then
item:Destroy()
if _G.Data[player.UserId][item.Name] == nil then -- If they dont have the item
_G.Data[player.UserId][item.Name] = 1 -- make a new item inside of their inventory table
local function placeItem(slot)
local Sample = slotsFrame.Sample.Item:Clone()
Sample.Name = item.Name
Sample.itemName.Text = item.Name
Sample.Visible = true
Sample.Parent = slot
Sample.Amount.Text = "x".._G.Data[player.UserId][item.Name]
print(slot.Name.." is empty!")
function getItem()
return Sample
end
end