Picking up other players without having weight and control issues?

Hey everyone, I have been wanting to work on a mechanic like in that game carry people simulator

I’ve tried it before, but the results are usually super unreliable. Like the player being carried will randomly gain control and will end up regaining control of their character, and the player carrying them will be dragged along upside down.

Other issues is just that the weight of a player is too much sometimes and will make the carrier fall over.

But the game mentioned above seems to do it flawlessly!!!

If you guys have any tips I’d appreciate it!!

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Perhaps try firing a for loop in the pick-up function and set the Massless propriety to true of each character’s body part?

what I do is set the target who gets grabbed’s platform stand to true and I set their humanoid state to Physics

  • Set each part of the carried player to be massless and have minimum density (if you don’t, it affects center of mass)
  • Set network owner of the carried player’s PrimaryPart to the player who is carrying
  • Disable carried player’s controls entirely
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