Picking up ragdolled players ruining walking

I made this simple mechanic which allows you to pickup dead/ragdolled players and run around with them, however when picking them up your walking becomes way slower and way more jittery. I have the ragdoll player and the regular player in separate collision groups aswell.

Could this have to do with the physical properties of the ragdolled character? I have no clue! Anything would help. Thanks! :slight_smile:

Maybe try welding them with WeldConstraints and setting all the limbs of the ragdolled player to massless

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Works like a charm!! Thank you so much. :smile:

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