Pickup Circling Mouse Cursor Instead of Going Right To It

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to make a picking up objects system using velocity (It’s so I can have collision and funi spin)

  2. What is the issue? Include enough details if possible!
    My issue is that it goes to the cursor but it circles around the cursor and with heavier objects it just decides to not give it enough velocity (if you rotate fast it spins too far)

  3. What solutions have you thought of so far?
    i tried AngularVelocity, VectorForce, but Velocity gives a result I want

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

I really want something that works like velocity and is able to replicate to the server