Pillars won't go down

Hello, I have a mild problem. I followed a tutorial on sliding doors and it worked but now I want it on some models. Is there a way to do it. I tried doing on the first part and it worked but on the other it didn’t.

Explorer : https://gyazo.com/a064e4508c0380d17e79a31012309288

My Script :

local TweenService = game:GetService(“TweenService”)

local model = script.Parent

local leftDoor = model.LeftDoor

local rightDoor = model.RightDoor

local prompt = model.Top.Attachment.ProximityPrompt

local tweenInfo = TweenInfo.new(7)

local leftGoalOpen = {}

local leftGoalClose = {}

leftGoalOpen.Position += (leftGoalOpen.CFrame.UpVector() * 3)

leftGoalClose.CFrame = leftDoor.CFrame

local leftTweenOpen = TweenService:Create(leftDoor, tweenInfo, leftGoalOpen)

local leftTweenClose = TweenService:Create(leftDoor, tweenInfo, leftGoalClose)

local rightGoalOpen = {}

local rightGoalClose = {}

rightGoalOpen.Position += (rightGoalOpen.CFrame.UpVector() * 3)

rightGoalClose.CFrame = rightDoor.CFrame

local rightTweenOpen = TweenService:Create(rightDoor, tweenInfo, rightGoalOpen)

local rightTweenClose = TweenService:Create(rightDoor, tweenInfo, rightGoalClose)

prompt.Triggered:Connect(function()

if prompt.ActionText ==“Close” then

leftTweenClose:Play{}

rightTweenClose:Play{}

prompt.ActionText = “Open”

else

leftTweenOpen:Play{}

rightTweenOpen:Play{}

prompt.ActionText = “Close”

end

end)

Please do not create duplicate topics, it will not make replies faster!

The other one is frozen for me.