Ping issue within my game

So, I have a game that usually gets around 200 players on average during the day, and for some reasons, my servers are crashing?
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The top image is the server with over 30 people in it, and the bottom image is the server with nothing but 3 players. Is there any way I can fix this? I’m assuming it’s caused by the server overload but have no idea please help!

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Ping is just the travel time it takes for a packet to travel between the client and server (or vice versa). It’s most analogous to real world physical distance to that server’s datacenter, but it is possible to increase ping by building up an excessive network queue. Try checking on the data thruput & data size in the ServerStats tab of the developer console, and/or the network sent & network received sections of the ctrl + f7 debug statistics bar.

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