What I have now:
- ‘PingRemote’ Remote Event in ReplicatedStorage
- A Get Ping Local Script under GUI
- A Ping Handler Script in ServerScriptService.
Here is the Local Script:
local PingRemote, pingVal = game:GetService("ReplicatedStorage"):WaitForChild("PingRemote"), script.Parent:WaitForChild("Ping")
while true do
local send = tick()
PingRemote:FireServer()
repeat
wait()
until PingRemote.OnClientEvent
ping = tick() - send
ping = ping * 1000 -- I have manipulated this part few times but it's still not working fine
pingVal.Value = ping
wait(1.5)
end
And the Script:
local PingRemote = game:GetService("ReplicatedStorage"):WaitForChild("PingRemote")
PingRemote.OnServerEvent:Connect(function(player)
PingRemote:FireClient(player)
end)
I have tested everything in game on Roblox (not in Studio) and it’s not working (ping being 53 while avg. ping in console says 120).
I need help fast (please make changes to this Scripts and do not send links - I searched web for help but it was not working). Thanks.