Pixel sized BillboardGui scaling is broken

I have a BillboardGui I use for damage numbers sized to {0, 700},{0, 700}. In studio changing the camera field of view does not change the size of the billboard gui and its contents. In game changing the camera field of view crudely scales up the size of the billboard gui and its contents.


Repro place available here: https://www.roblox.com/games/5767373912/FoV-BBG-bug

Repro steps:

  1. create a BillboardGui and insert an image or text label into it for testing
  2. adjust the cameras FieldOfView while looking at the billboard gui
  3. observe the size distortion

I can repro this bug 100% of the time while testing in a published place. It does not happen in studio.

11 Likes

This is game breaking in my game.

Running:

Hope something could be done about this soon, it breaks the immersion and I’ve already been flooded with people reporting this as a bug.

3 Likes

Phantom Forces also inherits this issue

10 Likes

Arsenal inherits this issue as well

3 Likes

also getting this issue in bad business

4 Likes

Looks like roblox reverted the FFlag that caused this.

4 Likes