function addBlock(block)
return
{
objName = tostring(block),
objCFrame = tostring(block.PrimaryPart.CFrame)
}
end
game.Players.PlayerAdded:Connect(function(player)
wait(2)
local playerProfile = ProfileCache[player]
for i, v in pairs(playerProfile.Data.Blocks) do
local ItemHolder = game.Workspace.FelixProfit.itemHolder
local ModelClone = game.ReplicatedStorage.models.Chair
local newModel = ModelClone:Clone()
newModel.Parent = ItemHolder
newModel:SetPrimaryPartCFrame(tonumber(v["objCFrame"]))
print("E")
--newModel.Name = v["objName"]
end
end)
game.Workspace.FelixProfit.itemHolder.ChildAdded:Connect(function(block)
local Players = game:GetService("Players")
local plr = Players:WaitForChild(tostring("FelixProfit"))
local playerProfile = ProfileCache[plr]
table.insert(playerProfile.Data.Blocks, addBlock(block))
print(tostring(block.PrimaryPart.CFrame))
end)
How can I save load this data. I am very confused.