Hello there!
I am making a placement system at the moment. I was wondering if there is a way to have a model glide slowly to a location (similar to the tween style quint if you’re familiar) using CFrame?
Here is my current code:
game:GetService("RunService").RenderStepped:Connect(function()
if FocusedItem then
if FocusedModel then
local Tile = HitToGrid()
if Tile and (Tile ~= FocusedTile or AppliedRotation ~= Rotation) then
local ToTeleport = GridFolder:WaitForChild(Tile).CFrame
ToTeleport *= CFrame.Angles(0,math.rad(Rotation),0)
FocusedModel:SetPrimaryPartCFrame(ToTeleport)
FocusedTile = Tile
AppliedRotation = Rotation
end
else
FocusedModel = Items:WaitForChild(FocusedItem):Clone()
FocusedModel.Parent = workspace
for _, Part in pairs(FocusedModel:GetChildren()) do
if Part:IsA("Part") and Part ~= FocusedModel.PrimaryPart then
Part.Transparency *= 2
end
end
end
else
if FocusedModel then FocusedModel:Destroy() end
if FocusedTile then FocusedTile = nil end
end
end)
As you can see from the code it just sets the CFrame.
I was going to weld the parts to root part and tween root, but I wouldn’t want to risk having a part that doesn’t actually touch the root part as from what I understand about welding the weld doesn’t work as intended if the parts arent touching…

Does anyone have a way I can have the model glide to its required position instead of cutting there? Thanks!