so I’m making a Enemy System in a Tower Defense game, I want the enemy to be walking on floor like touching the floor, which i can do with placing the Enemy UNDER the Node/Waypoints of the map and then adding the Enemy Y Size to the under position.
But it doesnt work, like it just clip through the floor, this is how i do it
bottom_face_of_node_cframe * CFrame.new(0, model:GetExtentsSize().Y / 2, 0)).Position
I want them to stand above the bottom face of the node
Does anyone got a way to do that?