Plane Unable to Move after Staying Still for Too Long After Setting Up Heartbeat

So I am trying to make a plane with realistic plane physics and for some reason when my plane is not moving for too long the plane will just break and refuse to move (See glitched results) but if I start moving the plane early enough I am able to get it to move (see Expected results) but as soon as it comes back to a complete stop it goes back to the glitched state. I am not sure if I am putting to much strain on heartbeat or why my code is causing this to happen. Any help would be nice

function update()
	for _,v in pairs(AirFoils) do --Airfoils contants list of all airfoils
		local Part = v[1]
		local Constants = v[2]
		local Velocity = Part.Velocity
		local Area = Constants["Area"]
		local FrontArea = Constants["FrontalArea"]
		local AR = Constants["AR"]
		local V2 = Velocity:Dot(Velocity)
		local RelVel = Part.CFrame:VectorToObjectSpace(Velocity)
		local LiftCoe = GetLiftCoeffient(Part,RelVel) --Calls function to get Lift Coef
		local DragCoe = GetDragCoeffient(LiftCoe,AR) --Calls function to get Drag Coef
-- MaxVector justs return bigger magnitude in vector form
		Part.VectorForce.Force = Part.CFrame:VectorToWorldSpace(MaxVector(Part.CFrame.UpVector * (V2 * Area * LiftCoe * 1.2),50000*TotalMass)+MaxVector(-Velocity.Unit * (V2 * FrontArea * DragCoe * .6),50000*TotalMass))
	end
end
rs.Heartbeat:Connect(update)

Glitch Results:https://gyazo.com/0fb2cd636f556fc60d876bd6dbbd6912
Expected Results: https://gyazo.com/235cf12d15ec137bc4343f444914caa9

Is your plane resetting in the first video and breaking the script? It (and your character) seem to disappear for a moment, like a regen script would do.
Also, have you looked into Network Ownership | Roblox Creator Documentation?

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I have found the issue. I was somehow trying to add a non-exist vector with another vector which didn’t make roblox happy

You should mark your post above as the Solution so that others won’t try to solve this post after it’s already been solved.

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