Planet surface Loading & Storage?

I’m working on a Chunk loading system for my Space RPG however I’m unsure of which approach to take.

Right now to load a Planet surface the Player “Beams down”; during this the required Planet surface is loaded into Workspace on the Client and removed when the Player returns to the interior of their ship.

I’m just querying where is the best place to store these potentially large scaled Planetary surfaces? Understandably I use ReplicatedStorage as its cloned onto the client.

I’m open to any and all different concepts as to how best create this Planet loading system. Thank you!

https://developer.roblox.com/en-us/articles/Scripting-With-Terrain#examples

Take a look at the “Procedural terrain generation” code snippet.