Platform connected with rope constraint moving on server when player moves it

I am making an obby and when a player is touching a part connected to a rope constraint it moves but it also moves for all the other players, how would i fix this?

That sounds like normal behavior, what are you trying to do exactly?

I think you should use local scripts. Local scripts affect the Client (Aka the player) and normal scripts affect the Server.

I don’t want it to move for the other players, the platforms starts to wiggle and everything and the other players doing the obby shouldn’t have that behaviour on the parts.

I know how they work and everything but i am not good with constraints

Please explain in detail… Do you mean the RopeConstraint moves?

Yeah, the platform and the RopeConstraint moves when a player touches it. If it is moving when another player tries to cross the stage it will be harder because it is moving. So i am trying to make the platform + the RopeConstraint local so that it doesn’t move for the other players when the local player moves it.

So is this the 2 parts?


I just needed visual references.

Btw I am at school, as of writing this, it’s the end of our lunch period.

Green = Attachement(s)
Brown = RopeConstraint
Black = parts

You should make the obby client sided like tower of hell since server lag exists.

I am making a tower of hell game thats why i need it lol