Hello! So, I am making a FNAF game in Roblox and I was working on the light button. I got the light button to work but I found a few issues. The Light sound wouldn’t play for everyone and as well as the sound plays after the light is off.
Controll LOCALSCRIPT
local LightButton = game.Workspace.LightButton
local DoorButton = game.Workspace.DoorButton
local LightOnValue = script.Parent.ControlScript2["LightOn?"]
local LightButton2 = game.Workspace.LightButton2
local DoorButton2 = game.Workspace.DoorButton2
local LightOnValue2 = script.Parent.ControlScript2["LightOn?2"]
local CameraPart = game.Workspace.CameraPart
function Light()
if LightOnValue == 0 then
script["FNaF 1 Door Light [Loop]"]:Play()
else
script["FNaF 1 Door Light [Loop]"]:Stop()
end
end
LightButton.ClickDetector.MouseClick:Connect(Light)
function Light2()
if LightOnValue2 == 0 then
script["FNaF 1 Door Light [Loop]2"]:Play()
else
script["FNaF 1 Door Light [Loop]2"]:Stop()
end
end
LightButton2.ClickDetector.MouseClick:Connect(Light2)
Control SCRIPT 2
local LightButton = game.Workspace.LightButton
local DoorButton = game.Workspace.DoorButton
local LightOnValue = script["LightOn?"]
local DoorLight = game.Workspace.DoorLight:Clone()
local LightButton2 = game.Workspace.LightButton2
local DoorButton2 = game.Workspace.DoorButton2
local LightOnValue2 = script["LightOn?2"]
local DoorLight2 = game.Workspace.DoorLight2:Clone()
local DoorButton = game.Workspace.DoorButton
local DoorButton2 = game.Workspace.DoorButton2
function Light()
local LightPart = script.Light:Clone()
if LightOnValue.Value == 0 then
LightOnValue.Value = 1
game.Workspace.Light:Destroy()
script.DoorLight.Parent = game.Workspace
DoorLight.Transparency = 0
script.Parent.PowerUsage.Value = script.Parent.PowerUsage.Value - 1
else
LightOnValue.Value = 0
LightPart.Parent = game.Workspace
DoorLight.Parent = script
DoorLight.Transparency = 0.5
script.Parent.PowerUsage.Value = script.Parent.PowerUsage.Value + 1
end
end
LightButton.ClickDetector.MouseClick:Connect(Light)
function Light2()
local LightPart2 = script.Light2:Clone()
if LightOnValue2.Value == 0 then
LightOnValue2.Value = 1
game.Workspace.Light2:Destroy()
script.DoorLight2.Parent = game.Workspace
DoorLight2.Transparency = 0
script.Parent.PowerUsage.Value = script.Parent.PowerUsage.Value - 1
else
LightOnValue2.Value = 0
LightPart2.Parent = game.Workspace
DoorLight2.Parent = script
DoorLight2.Transparency = 0.5
script.Parent.PowerUsage.Value = script.Parent.PowerUsage.Value + 1
end
end
LightButton2.ClickDetector.MouseClick:Connect(Light2)