Play testing via F6 in Studio doesn't use drafts

This started happening this week, but using the F6 play test function doesn’t use drafts and instead uses the most recently committed version of the script.

Repro

  1. Load up a baseplate place
  2. Enable team create
    2a. Make sure you have drafts enabled if they’re somehow not already
  3. Spawn a script in ServerScriptService (keep the “Hello world!” print)
  4. Create a print statement of your choice below the “Hello world!” print line
  5. Launch studio play test via F6

You’ll notice that there’s only one print statement that happens (“Hello world!”) while the other line that should be in your draft does not appear. You can also look at the script in your play test and you will find that there’s only one print statement in there.

In-Studio
RobloxStudioBeta_qIZjHSiggw

In-Playtest
RobloxStudioBeta_5erwDE2cbL
Output
RobloxStudioBeta_M0rmxmW0wF

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Spent about 30 minutes trying to figure out what was wrong with my code, only to figure out that F6 playtesting wasn’t using drafts and then see this thread :confused:

Hey Locard,

Thanks for the report, we are taking a look

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This issue should now be resolved! Please let me know if you are still seeing this behavior, thanks.

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