Hello devs! I’m currently making a backrooms game. I’m making a sublevel of level 0 that contains water. However, I don’t know how to make a footsteps sounds system for it, I’ve already tried raycast system and it didn’t work, I want that when player walks through a water terrain the footsteps play based on player’s velocity, the water isn’t deep enough to swim in, I’ve already checked out the whole internet.
Any help is apreciated.
I’ve found an answer to a question about changing the sound of footsteps. It basically says to fork the RBXCharacterSounds script and replace the footsteps sound with what you want (in your case, “water footsteps”).
Im pretty sure he has more than one surface to walk on. if you just replace the rbx character sounds with your own sound, it will change the sound for ANY surface, you could be walking on fabric and it will sound like you are on water.
I know how to make a way to sound like you are water, find a material similar to whats under the water. grab any “Footstep sounds” script from the toolbox, then add a sound with the name of the material with the water sound, its not the best. but does the job for me.