Player anim to dummy

Is there a way to determine the current animation being played by the players humanoid and to subsequently trigger the same animation on a dummy character?
NOTE: I want to make sure it has a specific attribute set to it
I’ve tried to make it work, but I have failed and searched.

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You can use Humanoid:GetPlayingAnimationTracks() however I was going to try and get the AnimationID’s of each of these tracks but you can’t. Unless you can use that function to manually transfer the playing animations to directly play on your dummy.

I already tried that but it did not work.
I dont need anymore help I just went with a tutorials source-code!

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Just FYI you can get the Id’s using this code:

anim:GetPlayingAnimationTracks()[i].Animation.AnimationId

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